@startuml
sprite $bity [48x48/16] {
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}


!define FA5_BITY(_alias) ENTITY(rectangle,black,bity,_alias,FA5 BITY)
!define FA5_BITY(_alias, _label) ENTITY(rectangle,black,bity,_label, _alias,FA5 BITY)
!define FA5_BITY(_alias, _label, _shape) ENTITY(_shape,black,bity,_label, _alias,FA5 BITY)
!define FA5_BITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,bity,_label, _alias,FA5 BITY)
skinparam folderBackgroundColor<<FA5 BITY>> White
@enduml